﻿using System;

namespace H
{
	// Token: 0x02000272 RID: 626
	internal class H_State_XTC_F_Tremble : H_State_TrembleBase
	{
		// Token: 0x06001062 RID: 4194 RVA: 0x00068758 File Offset: 0x00066958
		public H_State_XTC_F_Tremble(H_Members members) : base(members)
		{
		}

		// Token: 0x06001063 RID: 4195 RVA: 0x00068764 File Offset: 0x00066964
		protected override string GetAnimeName_Base()
		{
			return "XTC_F_Base";
		}

		// Token: 0x06001064 RID: 4196 RVA: 0x0006876C File Offset: 0x0006696C
		protected override string GetAnimeName_TrembleA()
		{
			return "XTC_F_TrembleA";
		}

		// Token: 0x06001065 RID: 4197 RVA: 0x00068774 File Offset: 0x00066974
		protected override string GetAnimeName_TrembleB()
		{
			return "XTC_F_TrembleB";
		}

		// Token: 0x06001066 RID: 4198 RVA: 0x0006877C File Offset: 0x0006697C
		protected override H_STATE GetNextState()
		{
			return H_STATE.IN_XTC_AFTER_WAIT;
		}
	}
}
